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Community Campaigns

A Community Campaign (CC) is an official RTR Event that receive much of the same support offered to our SOP with some excepts. The goal of the CC is to fill a niche between a full co-GM multiplayer SOP and basic cross-platform advertisement.

A Community Campaign should be an encapsulated story that can be run for a handful of players, during a defined quarter. Scheduling can be set akin to a SOP or modified based on the player group. While a CC is not required to be re-ran, these mini campaigns make a good foundation for introducing players to a new system, as well as meeting new faces.

A CC is different from a home campaign being that it is run through RTR. This does mean the organizers and community do have some oversight on the project. That said it also provides more support such as scheduling meetups, physical spaces and mentoring. RTR at the end of the day is committed to helping our members facilitate these events.

Guidelines

The general Guidelines for a Community Campaign (CC) are as follows:

  • To run a Community Campaign, it is suggested you have organized a Try-It-Out or volunteered in a Semi-Organized Play (SOP).
  • Be an active member of RTR.
    • This doesn’t preclude you running a community campaign, but we will ask that you get to know the RTR community first.
  • A CC must meet the following constraints:
    • At least 3 sessions, as well as a Session Zero.
    • A definitive end, running no more than 12 sessions.
    • Be contained within one quarter of the year.
  • A CC can be used as a springboard for a SOP but must adhere to RTR’s guidelines regarding the creation of a new Semi Organized Play Campaign.
  • A new CC should have some rudimentary planning completed before pitching to the organizers. At least a month is needed afterwards for advertising to the community and scheduling with venues as needed for table reservations.
    • Running prebuilt modules circumvent this can concern, but it is expected that you have the material prepared to meet the time constraint.
    • Homebrew settings should have enough material available for the RTR Organizers to adequately review for theme, mood, and content. They should also have similar player-facing content regarding theme and mood.
      • Some systems have settings that develop through play. While not excluded from Community Campaigns, these Campaigns should have established themes and mood boundaries so the Organizers can adequately know the Campaign’s goal.
    • CCs re-running will have already met these requirements, and mostly just need time to schedule.
  • A CC is intended to be ran by a single volunteer.
    • A volunteer running a CC is encouraged to ask for help. New volunteers can potentially be paired with another volunteer, for mentorship or guidance (pending availability).
  • A CC’s player base is intended to be static within each arc of play.
    • Something more episodic with prebuilt characters can operate first-come first -serve.
    • A CC should have at least 3 players committed to attend over half the sessions.
    • A CC should have no more than 6 players. Our recommendation would be 4-5 players committed to attend the majority of the sessions.
      • If you gain a lot of interest, consider running it a second time with a new group.
  • We recommend that a CC use simpler Tabletop RPG systems based on previous experience. A system less suitable for an SOP may be fine in a CC, but complexity still offers a barrier of entry for community events. If you’re unsure about your preferred RPG rules set, reach out to an Organizer to discuss it.
  • A CC must have a dedicated Session Zero
    • Session Zero should cover the following:
      • Player and GM expectations of in-character and real-world behavior.
      • Table Safety Tools (lines and veils, for example)
      • Discussion of the system
      • Character creation 
      • Establishing the setting
    • Session Zero should be used as a means to cast a broad net and pitch your campaign idea with those interested. You should anticipate having more people at your Session Zero than you would have in your Community Campaign. Remember, Session Zero is also an opportunity for players to realize this isn’t the game for them. That said, while the basics of character creation should be covered, it’s okay to finalize characters after having established your players.
  • A CC should attempt not to overlap with other ongoing RTR Events
    • Second and fourth Friday evenings, and second and fourth Sunday afternoons are historically held by RTR’s SOPs.
      • These times aren’t exclusive, but scheduling will favor SOPs in those time slots over a CC.
  • Volunteer limits for running SOPs apply to CCs as well. A volunteer may not participate in running more than two CCs, SOPs, or combination there-of.

Submissions

If you have an idea for a Community Campaign you’d like to Showrun, please use this form to contact the Organizers.

Community Campaign Submission